A New Golden Age for Media? ]

Which brings us to now. On the national level, at least, there are all manner of experiments and signs of success. The New York Times has, thanks partly to the success of its metered paywall, returned to a 19th-century model whereby circulation brings in more money than advertising. Buzzfeed has, by astutely catering to the massive new distribution network that is Facebook, built a huge audience at relatively low cost, while bringing in revenue with clever (and clearly labeled) modern equivalents of the “reading notice.”

The role of Facebook is worth dwelling on. The site competes with media companies in that, like them, it makes money by delivering audiences to advertisers. So does Google. These two are also possibly the most successful such enterprises ever. “They’ve become the mass media, and traditional news organizations have become the niche,” says Ken Doctor, a former executive with the now-defunct Knight Ridder newspaper chain, who writes the influential Newsonomics blog. The returns to scale and the monopoly or oligopoly profits that once accrued to news companies are going somewhere else now. The recent spate of innovative media organizations does not change that.

Does Mobile Revenue Really Matter for Retailers? ]

"We believe mobile is much more important as a customer engagement tool for areas like product research, store and inventory look-up, and targeted local offers," the note says. "We believe retailers should spend less time talking about mobile revenue and more time talking about mobile engagement: mobile traffic, mobile app usage, tasks performed on mobile, and in store mobile usage."

The future of the mobile phone demands that the hardware be as flexible as the software, and it looks more and more like Google Project ARA, by the Verge (link)

Tinkerbots allows every child to build his own robot,


From Alibaba to ZaoZao, Ashmei to Zidisha, Azuri and Zipars, a new generation of businesses are rising out of the maelstrom of economic and technological change across our world. These are just a few of the companies who are shaking up our world. Over the last 12 months I have completed a huge research project to find the 100 brands who are changing our world, and how they do it.

“Gamechangers” are the next generation of business, disruptive and innovative, startups and corporates, in every sector and region, reshaping our world.

This new breed of business are more ambitious, with stretching vision and enlightened purpose. They see markets as kaleidoscopes of infinite possibilities, assembling and defining them to their advantage. Most of all they have great ideas. They outthink their competition, thinking bigger and different. They don’t believe in being slightly cheaper or slightly better.

"…there are two kinds of problems in the world – puzzles (which have absolute answers although the solver has not yet discovered them) and mysteries (for which definitive answers don’t exist because they depend on dynamics among many, unknowable factors). Instead of treating decision-making as the former, we must accept that it is the latter. It requires, simply, seeing the process as art more than science. That doesn’t negate the value of research about it, but it means that we have to accept that there will be a mysterious imprecision in how we make and evaluate decisions."

A standard response is to put the burden on the individual: it is our responsibility to use technology responsibly. I agree in theory, but not in practice. I know all too well the temptations of distraction—all that fascinating news, all those friends who send me status reports and wish me to respond with my own. I find it easy to succumb—anything to avoid the difficult, dreary concentration required to accomplish anything of value. I’ve often had to unplug my computer from the Internet to complete my work. The providers of these technologies must share the burden of responsible design.

Can wearable devices be helpful? Absolutely. But they can also be horrid. It all depends upon whether we use them to focus and augment our activities or to distract. It is up to us, and up to those who create these new wearable wonders, to decide which it is to be.


The first smart home security device for everyone

"Canary is a single device that contains an HD video camera and multiple sensors that track everything from motion, temperature and air quality to vibration, sound, and activity to help keep you, your family and your home safe. "

The Echo project. An interactive installation accompanying the paperback launch of Khaled Hosseini’s best selling novel And the Mountains Echoed. 

The concept explores strong storytelling mechanisms. It works to increase the experience by mixing the static imagination-driven paper world of books with the depth, serendipity and even collaborative world of the Internet.

Via Co.design

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